Dec 09, 2010, 02:34 AM // 02:34
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#1
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Ascalonian Squire
Join Date: Dec 2010
Profession: Me/A
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-of Hexing
Maybe add a +20% length time for hexes. Similar to the enchanting mods. For a Mesmer/Necro you can't really use a caster sword or anything like that. And lets be honest, how many times do you cast enchantments as a Mesmer?
Plus it would bring a spark to the hexing classes.
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Dec 09, 2010, 02:38 AM // 02:38
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#2
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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...did you really just ask for something to make mesmers more powerful?
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Dec 09, 2010, 02:40 AM // 02:40
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#3
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Ascalonian Squire
Join Date: Dec 2010
Profession: Me/A
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Not powerful but tactical. But mainly necros too. :/ But yeah I guess.
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Dec 09, 2010, 02:43 AM // 02:43
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#4
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Wilds Pathfinder
Join Date: Dec 2008
Guild: Lord of purple
Profession: E/
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If you're having problems killing stuff with a mesmer or necro you're doing it wrong
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Dec 09, 2010, 02:47 AM // 02:47
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#5
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Quote:
Originally Posted by Firefighter Fred
If you're having problems killing stuff with a mesmer or necro you're doing it wrong
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This.
I feel more deadly on my mesmer and necro than I do some other classes lately. Can you imagine the shitstorm that a mod like this could cause in PvP?
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Dec 09, 2010, 02:53 AM // 02:53
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#6
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Hexes are already OP, I'd rather see a -20% Hex Duration mod instead.
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Dec 09, 2010, 03:09 AM // 03:09
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#7
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Illusions of Fate
Not powerful but tactical. But mainly necros too. :/ But yeah I guess.
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How does increasing hexes have a positive tactical effect? It just makes hexway builds even more OP.
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Dec 09, 2010, 03:14 AM // 03:14
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#8
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Ascalonian Squire
Join Date: Jun 2010
Location: North Carolina
Profession: D/
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There is a LOT of people that don't really like Mesmer's in the first place so you'll probably get flamed a lot.
That and Mesmer's got a HUGE buff and most people were wanting Ele/Derv updates and are very upset. (Most as in the people who are public about it)
I know it would be great and all but Mesmer's are pretty much good enough as it is. I mean my main is a Mesmer and I have no difficulty what so ever playing through anything like PvE/PvP/NM/HM and all that. I love the Illusion line mainly because Mantra of Persistence can help greatly if you want longer lasting duration for hexes.
...Good luck with the future comments about Mesmer's and how overpowered they are.
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Dec 09, 2010, 03:16 AM // 03:16
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#9
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by MidnightOokami
...Good luck with the future comments about Mesmer's and how overpowered they are.
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you talk as though they aren't xD
I like my mesmer because they are Dosen't mean I think we should make them more overpowered
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Dec 09, 2010, 03:20 AM // 03:20
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#10
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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yay for PvE hexway
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Dec 09, 2010, 04:10 AM // 04:10
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#11
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Eh, /notsigned.
As we all know, Mesmers are already the supreme beings of Guild Wars. They are the prestige profession of all professions and the most feared.
If you play your cards right, a 20% bonus to your hex duration won't matter. You can wipe mobs in a second in any attribute. No need for more awesomeness.
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Dec 09, 2010, 04:11 AM // 04:11
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#12
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Never. Hexes are the most ridiculous thing in this game right now. You basically have to devote your elite just to keep things clean from stacks (Divert Hexes, Expel Hexes, Peace and Harmony, Convert Hexes, Deny hexes, etc.).
By the way, Lieutenant's Insignia has -20% hexes but comes at -20 armor penalty.
Use mantra of persistence if you're running illusion.
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Dec 09, 2010, 04:28 AM // 04:28
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#13
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Dec 09, 2010, 05:23 AM // 05:23
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#14
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Furnace Stoker
Join Date: May 2006
Profession: R/
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In PvE, it wouldn't matter; mobs die before your hexes end, in general. In PvP....lol, it'd be horrible.
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Dec 09, 2010, 06:05 AM // 06:05
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#15
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Isn't this a suggestion that was first made somewhere around 5 years, 7 months ago?
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Dec 09, 2010, 06:56 AM // 06:56
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#16
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!
/nothankskbai
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Dec 09, 2010, 09:19 AM // 09:19
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#17
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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/signed because i'd love to see the massive rage from this update
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Dec 09, 2010, 09:44 AM // 09:44
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#18
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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/signed, if you reduce the current duration of all hexes by 20%
This would make things more tactical, since you need to choose between extra healt/armor or extra hex duration (or need to weaponswap more)
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Dec 09, 2010, 12:25 PM // 12:25
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#19
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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It would be a neat and nice thing if was added at the beginning of GW. Now it's a bit too late.
So - good idea, but /notsigned for adding it nowadays.
Unless the game gets nicely balanced. Yeah, dreams...
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Dec 09, 2010, 12:27 PM // 12:27
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#20
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.
Been suggested before and no thanks once again.
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